AI Insights · Timothy · October 2021
Top 5 Disney Games on iOS in Belarus: Q3 2021 Performance
Discover the performance trends of top Disney games on iOS in Belarus during Q3 2021, including downloads, revenue, and active users.
In Q3 2021, the top Disney games on iOS in Belarus showcased varied performance trends in terms of weekly downloads, revenue, and active users. Here’s a closer look at how each game fared during this period.
MARVEL Future Revolution from Netmarble Corporation saw a significant decrease in weekly downloads, starting at around 2.1K in late August and dropping to approximately 163 by the end of September. Weekly revenue fluctuated, peaking at $55 in mid-September and settling at $27 in the final week of the quarter. Active users also declined, from 2.1K to 399 over the same period.
Marvel Contest of Champions, published by Kabam Games, Inc., experienced modest download numbers, with a high of 149 in late July and stabilizing around 44 by the end of September. Revenue saw a peak of $367 in late August, followed by fluctuations and ending at $241 in the last week of September. Active users showed a gradual decline from 582 in late June to 454 by the end of the quarter.
Disney Coloring World by StoryToys Limited had relatively stable download numbers, peaking at 89 in late August and tapering off to 33 by the end of September. The app generated minimal revenue, with a single peak of $1 in early September. Active users increased from 65 in late June to a high of 118 in early September, before declining to 75 by the end of the quarter.
Disney Magic Kingdoms from Gameloft saw a rise in weekly downloads, with a notable peak of 122 in late August and ending at 77 in late September. Revenue started at $9 per week in late June, gradually decreasing to $1 by the end of September. Active users increased from 41 in late June to a peak of 109 in late August, before ending the quarter at 83.
Lastly, LEGO® Star Wars™: TCS published by Warner Bros. saw a gradual increase in downloads, from 16 in late June to a high of 92 in late August, and stabilizing around 53 by the end of September. Revenue peaked at $30 in late July and concluded at $12 in the final week of the quarter. Active users grew from 46 in late June to 138 in late August before ending at 112 by the end of the quarter.
For more detailed insights and data, visit Sensor Tower.